Gameplay: Michael Ivanov
Art: Andrew Bazylchik, Yauhen Chisty, Pavel Sauchyk
Trees: Alexey Korzenev
FX: Artiom Ravianok
Time slowed down within the solid stone walls, and this bubble of history managed to keep traces of bygone ages. At the bottom of the map, a medieval castle is located with small houses built right on the fortification ruins. Typical Austrian architecture portrays the daily routine of the local population. A railway and factory mark the coming of the technical progress era.
One of the teams will start on the right side, not far from the water towers. The other one—in the lower left corner near the decaying walls of a military factory. Many roads start from both points. When at the crossroads, you should think about your next move.
A river bed divides the map into two parts. Once a lively and free-flowing river, it can now be waded through by any vehicle.